- Virtual Reality Blueprints
- Charles Palmer John Williamson
- 109字
- 2021-06-24 18:50:47
2013 – Oculus Rift
Palmer Lucky was able to leverage the never-ending demand for VR; the dramatic increase in PC processing power, the advent of low-cost, high-quality hobbyist hardware and circuit boards; the explosion of the large screen; high-resolution smart phone display, which is still the primary source of screens in HMDs and the raw power and acceptance of crowd-sourcing. This perfect storm of tech, money, ideas, enthusiasm, and execution allowed him to sell his company to Facebook for $2 billion.
Palmer deserves credit for re-creating the VR demand that has brought us Cardboard, Gear, Daydream, and HoloLens, which are all discussed in greater detail elsewhere in this book.
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