官术网_书友最值得收藏!

The Hand class

A Hand class will need to contain cards just like the Deck class does. It will also be assigned a value by the rules of the game based on which cards it contains.

Since the dealer's hand should only display one card, we also keep track of whether the Hand belongs to the dealer to accommodate this rule: 

class Hand:
def __init__(self, dealer=False):
self.dealer = dealer
self.cards = []
self.value = 0

def add_card(self, card):
self.cards.append(card)

Much like the Deck, a Hand will hold its cards as a list of Card instances.

When adding a card to the hand, we simply add the Card instance to our cards list.

Calculating the value of a Hand is where the rules of the game come into play the most:

def calculate_value(self):
self.value = 0
has_ace = False
for card in self.cards:
if card.value.isnumeric():
self.value += int(card.value)
else:
if card.value == "A":
has_ace = True
self.value += 11
else:
self.value += 10

if has_ace and self.value > 21:
self.value -= 10

def get_value(self):
self.calculate_value()
return self.value

We first initialize the value of the hand to 0 and assume the player does not have an ace (since these are a special case). We then loop through the Card instances and try to add their value as a number to the player's total.

If the card's value is not numerical, we will then check to see whether the card is an ace. If it is, we begin by adding 11 to the hand's value and setting the has_ace flag to True. If this increase of 11 points brings the hand's value over 21, we make the ace worth 1 point instead, and so subtract 10 from the hand's value.

If the card is not numerical or an ace, we simply add 10 to the hand's value.

We need some way for the game to display each hand's cards, so we use a simple function to print each card in the hand, and the value of the player's hand too. The dealer's first card is face down, so we print hidden instead:

def display(self):
if self.dealer:
print("hidden")
print(self.cards[1])
else:
for card in self.cards:
print(card)
print("Value:", self.get_value())

Now that we have all of our underlying data structures written, it's time for the game loop. This will be contained in a Game class for simplicity's sake.

主站蜘蛛池模板: 江津市| 延吉市| 昌邑市| 八宿县| 安陆市| 桐柏县| 鹿邑县| 泰兴市| 昌都县| 沽源县| 兴山县| 彰化县| 沙洋县| 平南县| 乌兰浩特市| 西青区| 邵武市| 华蓥市| 古浪县| 即墨市| 格尔木市| 五河县| 十堰市| 长白| 芜湖县| 铅山县| 大渡口区| 保山市| 乐都县| 克山县| 确山县| 大港区| 富蕴县| 图片| 合川市| 阳新县| 鄂托克旗| 宁城县| 清苑县| 屯门区| 漳州市|