- Design Patterns and Best Practices in Java
- Kamalmeet Singh Adrian Ianculescu LUCIAN PAUL TORJE
- 195字
- 2021-06-25 20:52:38
The observer pattern
As we advance in this book, we keep mentioning how important decoupling is. When we reduce dependencies, we can extend, develop, and test different modules without having to know the implementation details of other modules. All we have to know is the abstraction they implement.
However, modules should work together in practice. And it's not uncommon that changes in one object are known by another object. For example, if we implement a car class in a game, the engine of the car should know when the accelerator changes its position. The naive solution would be to have an engine class that checks from time to time the accelerator position to see whether it has changed. A smarter approach would be to make the accelerator call the engine to inform it about the changes. But this is not enough if we want to have well-designed code.
If the Accelerator class keeps a reference to the Engine class, what happens when we need to display on screen the position of Accelerator? This is the best solution: instead of making the accelerator dependent on the engine, we should make both of them rely on abstractions.
- PowerCLI Cookbook
- Arduino開發實戰指南:LabVIEW卷
- Unity 2020 Mobile Game Development
- Lua程序設計(第4版)
- Visual Basic程序設計實驗指導(第4版)
- Flux Architecture
- Mastering Python Networking
- Mastering JavaScript Design Patterns(Second Edition)
- Getting Started with React Native
- Webpack實戰:入門、進階與調優(第2版)
- Python青少年趣味編程
- 深入理解BootLoader
- Mastering SciPy
- Java程序設計實用教程(第2版)
- Selenium WebDriver Practical Guide