- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 231字
- 2021-06-18 19:04:04
About the reviewers
Andrew Hlynka is a software engineer and game developer from Windsor, Ontario, Canada. He earned his MSc degree in Computer Science in 2015 from the University of Windsor and has worked in the industry for over five years on software projects involving multimedia, interactive displays, games, mobile apps, and hybrid simulation systems. He continues his research in innovative animation techniques for games as an independent developer, publishing his projects under Dust Scratch Games.
I would like to thank my professors at the University of Windsor for their support and encouragement during my research as a student, and for introducing me to the Unity3D game engine nearly a decade ago, forever changing my workflow in the world of game development.
Michael Miles is a Manufacturing Engineer working in the aerospace industry by day and is a Unity game designer, C#, JavaScript, and Python developer at all other times. With these skills, and upon discovering Unity3D and Blender, Michael began creating interactive training and production-ready instruction tools for the assembly of the aircraft his company builds.
When not in front of the screen of a computer, he likes to play games with family and friends or immerse himself in books whose genres range from fantasy to theoretical physics.
Thanks to my parents for always being, there supporting every decision I made, however unwise you thought it was at the time.
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