- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 57字
- 2021-06-18 19:04:18
Getting ready
For this recipe, you'll need a 3D model with UV data and its texture. They both need to be imported to Unity before starting. You can do this simply by dragging them to the editor. As the Standard Shader supports texture mapping by default, we'll use this and then explain how it works in detail.
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