官术网_书友最值得收藏!

How it works...

Unity has made the task of getting your shader environment up and running very easy for you. It is simply a matter of a few clicks and you are good to go. There are a lot of elements working in the background with regard to the Surface Shader itself. Unity has taken the Cg shader language and made it more efficient to write by doing a lot of the heavy Cg code lifting for you. The Surface Shader language is a more component-based way of writing shaders. Tasks such as processing your own texture coordinates and transformation matrices have already been done for you, so you don't have to start from scratch any more. In the past, we would have to start a new shader and rewrite a lot of code over and over again. As you gain more experience with Surface Shaders, you will naturally want to explore more of the underlying functions of the Cg language and how Unity is processing all of the low-level graphics processing unit (GPU) tasks for you.

All the files in a Unity project are referenced independently from the folder that they are in. We can move shaders and materials from within the editor without the risk of breaking any connection. Files, however, should never be moved from outside the editor as Unity will not be able to update their references.

So, by simply changing the shader's path name to a name of our choice, we have got our basic diffuse shader working in the Unity environment, with lights and shadows and all that, just by changing one line of code!

主站蜘蛛池模板: 澄迈县| 宁远县| 腾冲县| 禄丰县| 大邑县| 四会市| 新丰县| 娄底市| 石首市| 蛟河市| 轮台县| 荆州市| 武安市| 万源市| 苏尼特右旗| 商河县| 额济纳旗| 日喀则市| 娱乐| 鱼台县| 枣强县| 白朗县| 闵行区| 墨脱县| 怀来县| 余姚市| 易门县| 酉阳| 吉水县| 博乐市| 海兴县| 锦州市| 太仆寺旗| 眉山市| 高安市| 饶阳县| 喀什市| 洛川县| 溆浦县| 高邑县| 泾川县|