- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 208字
- 2021-06-18 19:04:12
Introduction
This chapter will cover some of the more common diffuse techniques found in today's game development shading pipelines. Let's imagine a cube that has been painted white uniformly in a 3D environment with a directional light. Even if the color used is the same on each face, they will all have different shades of white on them depending on the direction that the light is coming from and the angle that we are looking at it from. This extra level of realism is achieved in 3D graphics through the use of shaders, special programs that are mostly used to simulate how light works. A wooden cube and a metal one may share the same 3D model, but what makes them look different is the shader that they use.
This first chapter will introduce you to shader coding in Unity. If you have little to no previous experience with shaders, this chapter is what you need in order to understand what shaders are, how they work, and how to customize them. By the end of this chapter, you will have learned how to build basic shaders that perform basic operations. Armed with this knowledge, you will be able to create just about any Surface Shader.
- 深度實踐OpenStack:基于Python的OpenStack組件開發
- 自己動手寫Java虛擬機
- AIRAndroid應用開發實戰
- 技術領導力:程序員如何才能帶團隊
- Visual C++串口通信技術詳解(第2版)
- Visual C#.NET程序設計
- SQL Server實用教程(SQL Server 2008版)
- TMS320LF240x芯片原理、設計及應用
- Illustrator CC平面設計實戰從入門到精通(視頻自學全彩版)
- Java EE Web應用開發基礎
- 從零開始學UI:概念解析、實戰提高、突破規則
- Java RESTful Web Service實戰
- Android開發權威指南(第二版)
- HTML5+CSS+JavaScript深入學習實錄
- 威脅建模:設計和交付更安全的軟件