- Unity 2018 Shaders and Effects Cookbook
- John P. Doran Alan Zucconi
- 112字
- 2021-06-18 19:04:09
Getting a filmic look using grain, vignetting, and depth of field
Now that we have the Post Processing Stack installed, we can create our first Post-processing Volume. The new Post Processing Stack relies on using volumes that describe how things should be drawn, either globally or within a certain area.
One of the most common appearances people like projects to have is that of a film. This is used quite frequently in titles such as the Uncharted series and Grand Theft Auto V. It's also used quite effectively in the Left 4 Dead series, as its creator are trying to emulate the B-movie zombie films that the games are based on.
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