- Godot Engine Game Development Projects
- Chris Bradfield
- 63字
- 2021-06-18 18:51:30
Anchors and margins
Control nodes have a position and size, but they also have properties called anchors and margins. Anchors define the origin, or the reference point, for the edges of the node, relative to the parent container. Margins represent the distance from the control node's edge to its corresponding anchor. Margins update automatically when you move or resize a control node.
推薦閱讀
- Internet接入·網絡安全
- 32位嵌入式系統與SoC設計導論
- Linux Mint System Administrator’s Beginner's Guide
- 西門子S7-200 SMART PLC從入門到精通
- 并行數據挖掘及性能優化:關聯規則與數據相關性分析
- 圖形圖像處理(Photoshop)
- VB語言程序設計
- 計算機網絡技術基礎
- 大數據處理平臺
- 網絡化分布式系統預測控制
- Windows Server 2003系統安全管理
- Unity Multiplayer Games
- Web編程基礎
- 大數據素質讀本
- Embedded Linux Development using Yocto Projects(Second Edition)