- Godot Engine Game Development Projects
- Chris Bradfield
- 227字
- 2021-06-18 18:51:19
版權(quán)信息
Godot Engine Game Development Projects
Copyright ? 2018 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Acquisition Editor: Nigel Fernandes
Content Development Editor: Jason Pereira
Technical Editor: Rutuja Vaze
Copy Editor: Safis Editing
Project Coordinator: Sheejal Shah
Proofreader: Safis Editing
Indexer: Mariammal Chettiyar
Graphics: Disha Haria
Production Coordinator: Shraddha Falebhai
First published: June 2018
Production reference: 1270618
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78883-150-5
- Circos Data Visualization How-to
- 輕松學(xué)C#
- Python Artificial Intelligence Projects for Beginners
- Natural Language Processing Fundamentals
- 返璞歸真:UNIX技術(shù)內(nèi)幕
- Apache Spark Deep Learning Cookbook
- Learning C for Arduino
- PostgreSQL 10 Administration Cookbook
- 面向?qū)ο蟪绦蛟O(shè)計綜合實踐
- 工業(yè)機器人維護與保養(yǎng)
- 新編計算機圖形學(xué)
- PowerMill 2020五軸數(shù)控加工編程應(yīng)用實例
- 機床電氣控制與PLC
- Mastering OpenStack(Second Edition)
- 計算智能算法及其生產(chǎn)調(diào)度應(yīng)用