- Godot Engine Game Development Projects
- Chris Bradfield
- 143字
- 2021-06-18 18:51:22
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."
A block of code is set as follows:
extends Area2D
export (int) var speed
var velocity = Vector2()
var screensize = Vector2(480, 720)
Any command-line input or output is written as follows:
adb install dodge.apk
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "The main portion of the editor window is the Viewport."
Warnings or important notes appear like this.
Tips and tricks appear like this.
推薦閱讀
- STM32G4入門與電機控制實戰:基于X-CUBE-MCSDK的無刷直流電機與永磁同步電機控制實現
- AutoCAD 2012中文版繪圖設計高手速成
- Excel 2007技巧大全
- 空間機械臂建模、規劃與控制
- 單片機技術項目化原理與實訓
- Drupal高手建站技術手冊
- Linux Shell Scripting Cookbook(Third Edition)
- ADuC系列ARM器件應用技術
- Python語言從入門到精通
- Getting Started with Tableau 2018.x
- ARM體系結構與編程
- 工業機器人應用系統三維建模
- Mastering Machine Learning with R
- 傳感器應用技術
- Arduino創意機器人入門:基于Mind+