官术网_书友最值得收藏!

Summary

The UI is the visual equivalent of data (the state) along with interactive controls to change that state. The UI fires actions, which leads to the change in state. Side effects are external operations that are triggered due to some state change. There are observers in the system that look out for certain state changes and perform the corresponding side effects.

The data flow triad of Action --> State --> UI, coupled with side effects, creates a simple mental model of the UI. MobX strongly adheres to this mental model and you can see that reflected in its API, with observables, actions, reactions, and observers. The simplicity of this API makes it easy to tackle some of the complex interactions in UI.

If you have used Redux before, you can see that MobX reduces the ceremony needed to cause a state change and handle side effects. MobX strives to provide a declarative and reactive API for state management without compromising on simplicity. Throughout this book, this philosophy of MobX will be explored, with a deeper look at its API and real-world use cases.

In the next chapter, we will dive into the world of MobX with a first hand look at its core building blocks.

主站蜘蛛池模板: 乌拉特中旗| 河北省| 昌江| 白玉县| 苗栗县| 绥江县| 巫山县| 潼关县| 萨嘎县| 保定市| 普兰店市| 永和县| 香港| 金平| 江口县| 鹤壁市| 平度市| 洪泽县| 陵川县| 湘乡市| 循化| 建瓯市| 大英县| 崇明县| 乐业县| 体育| 绥滨县| 民和| 阿拉善盟| 阳新县| 阿合奇县| 二连浩特市| 滕州市| 七台河市| 英山县| 肇庆市| 镇巴县| 读书| 济南市| 昂仁县| 永州市|