官术网_书友最值得收藏!

  • MobX Quick Start Guide
  • Pavan Podila Michel Weststrate
  • 341字
  • 2021-08-05 10:34:20

The client state

The UI that you can see and manipulate on screen is the result of painting a visual representation of data. The shape of data hints at the kind of controls you provide for visualizing and manipulating this data. For example, if you have a list of items, you will likely show a List control that has an array of ListItems. Operations may include searching, paginating, filtering, sorting, or grouping the items in the list. The state of these operations is also captured as data and informs the visual representation.

The following diagram shows the direct relationship of an array with a List control:

In short, it is the data that takes on a pivotal role in describing the UI. Handling the structure and managing the changes that can happen to this data is what we commonly refer to as state management. State is just a synonym for the client-data that is rendered on the UI.

State management is the act of defining the shape of data and the operations that are used to manipulate it. In the context of the UI, it is called client-side state management.

As the complexity of the UI increases, more state is accumulated on the client. It gets to a point where state becomes the ultimate source of truth for whatever we see on the screen. This approach to UI development, where we elevate the importance of the client-state, has been one of the biggest shifts in the frontend world. There is an interesting equation that captures this relationship between UI and state:

fn is a transformation function that is applied on the state (the data) that produces a corresponding UI. In fact, a subtle meaning that is hidden here is that, given the same state, fn always produces the same UI.

In the context of React, the preceding equation can be written as follows:

The only difference here is that fn takes two inputs, props and state, which is the prescribed contract of a React component.

主站蜘蛛池模板: 睢宁县| 友谊县| 阿克苏市| 天台县| 诏安县| 开平市| 永平县| 礼泉县| 游戏| 河池市| 龙南县| 河间市| 新兴县| 东光县| 西畴县| 阳曲县| 芦山县| 冀州市| 洛隆县| 潍坊市| 镇原县| 凤凰县| 霍城县| 常宁市| 洛川县| 建宁县| 万山特区| 讷河市| 运城市| 游戏| 大洼县| 彰武县| 延津县| 东兰县| 璧山县| 巫山县| 平昌县| 同心县| 永仁县| 海原县| 渭南市|