- Lua Quick Start Guide
- Gabor Szauer
- 471字
- 2021-08-05 10:30:29
What this book covers
Chapter 1, Introduction to Lua, serves as an introduction to Lua by answering the question what is Lua? Next, the chapter walks the reader through downloading and installing the appropriate Lua binaries, as well as Visual Studio Code. Visual Studio Code is the code editor we will be using throughout this book to edit Lua files.
Chapter 2, Working with Lua, is a primer on the basics of the Lua language. For those who have not programmed before, this chapter teaches the basic concepts of programming, such as variables, loops, and functions. For the more experienced programmer reading the book, this chapter serves as an introduction to Lua's syntax.
Chapter 3, Tables and Objects, states that the most powerful features of Lua are its table and meta-table systems. Through these systems, the language it self can be extended. This chapter focuses on exploring what tables are, how they work, and how they can be used to extend the language to support concepts such as object-oriented programming.
Chapter 4, Lua Libraries, explains that Lua ships with a large and mature standard library. This chapter explores the functionality provided by the standard Lua libraries. The functionality exposed by the standard libraries allows us to do complicated math, work with files, and interface with the operating system.
Chapter 5, Debugging Lua, explains that Lua provides us with powerful debugging facilities that allow us to debug Lua code using Lua its-self. This chapter explores how to do this. In addition to exploring Lua's built-in debug facilities, optional tools that offer an intuitive and standard debugging interface are covered.
Chapter 6, Embedding Lua, discusses Lua's C API. This chapter covers all the API functions required to embed Lua into an existing application. Lua was designed to be an embeddable language, and therefore the C API is small, clean, and straightforward. By the end of the chapter, you will have mastered the Lua stack and will be able to work with Lua from C.
Chapter 7, Lua Bridge, explains that even though Lua's C API is simple, it's verbose. Doing basic tasks can take a lot of typing. Lua Bridge is a third-party Lua binding library that aims to make embedding Lua in C much easier and less verbose. All the Lua Bridge functionality needed for common tasks such as exposing functions, variables, or objects are covered in this chapter.
Chapter 8, Next Steps, explains that by now, you will have a solid grasp of the basics of programming, Lua, and the Lua C API. This chapter focuses on what you can do with all this new-found knowledge. Further books and learning resources are provided in this chapter. In addition to learning resources, some practical suggestions such as Lua-powered game engines and games that can be modified with Lua are made.
- Python自動化運維快速入門(第2版)
- Apache Spark 2 for Beginners
- Python程序設計案例教程
- Mastering Swift 2
- SAS數據統計分析與編程實踐
- Serverless Web Applications with React and Firebase
- Java7程序設計入門經典
- Moodle 3 Administration(Third Edition)
- Learning Concurrency in Python
- C#程序設計基礎入門教程
- 零基礎學Java第2版
- 金融商業數據分析:基于Python和SAS
- Spark技術內幕:深入解析Spark內核架構設計與實現原理
- 算法訓練營:海量圖解+競賽刷題(入門篇)
- Visual C++程序開發范例寶典