- Kubernetes Design Patterns and Extensions
- Onur Yilmaz
- 211字
- 2021-07-23 16:57:38
Activity: Running a Web Server with Synchronization
Scenario
You are assigned the task of making a Kubernetes installation for a web-based 2048 game. However, the game is still in development and developers push frequent changes throughout the day. In this installation, the game should be frequently
updated to include the recent changes.
Aim
With the successful deployment, there should be a pod running in Kubernetes with two containers. One of the containers should serve the game and the other container, namely the sidecar container, should continuously update the source code of the game. Using Kubernetes, you need to create a cloud-native solution where the server and synchronization tasks are working together, but not depending on each other.
Prerequisites
Use a git Docker image for continuous synchronization in the sidecar container and an open source code repository for the 2048 game.
Steps for Completion
- Create a pod definition.
- Include two containers:
- httpd for game serving.
- git for source code synchronization.
- Deploy the pod.
- Show the logs of the synchronization.
- Check whether the game has started.
All of the code files for the activities in this chapter are provided on GitHub in the Lesson-1 folder at https://goo.gl/gM8W3p.
You are expected to create a 2048 game, like the one shown in the following screenshot:
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