官术网_书友最值得收藏!

Summary

You have gained foundational knowledge of sprites, nodes, and actions in SpriteKit, and have already taken huge strides toward your first game with Swift.

You configured your project for landscape orientation, drew your first sprite, and then made it move, spin, and scale. You added a bee texture to your sprite, created an image atlas, and animated through the frames of flight. Lastly, you built a camera to keep the gameplay centered on the player. Terrific work!

In the next chapter, we will use SpriteKit's physics engine to assign weight and gravity to our world, spawn more flying characters, and create the ground and sky.

主站蜘蛛池模板: 光山县| 饶河县| 贺州市| 吉首市| 柳河县| 佛学| 图们市| 台北市| 南投县| 临城县| 高雄县| 张掖市| 商洛市| 类乌齐县| 高尔夫| 克拉玛依市| 大庆市| 东城区| 泾川县| 越西县| 新化县| 新巴尔虎左旗| 五华县| 江川县| 麻城市| 武乡县| 凌云县| 乌拉特中旗| 满洲里市| 称多县| 丽水市| 东兴市| 张家川| 广水市| 巴马| 凤阳县| 镇远县| 延吉市| 彩票| 宜春市| 崇信县|