官术网_书友最值得收藏!

Building a SKSpriteNode class

Let's begin by drawing a blue square on the screen. The SKSpriteNode class can draw both texture graphics and solid blocks of color. It is often helpful to prototype your new game ideas with blocks of color before you spend time on artwork. To draw the blue square, add an instance of SKSpriteNode to the game:

Override func didMove(to view: SKView) { 
    // Make the scene position from its lower left 
    // corner, regardless of any other settings: 
self.anchorPoint = .zero 

    // Instantiate a constant, mySprite, instance of SKSpriteNode
    // The SKSpriteNode constructor can set color and size 
    // Note: UIColor is a UIKit class with built-in colorpresets
    // Note: CGSize is a type we use to set node sizes 
let mySprite = SKSpriteNode(color: .blue, size: 
CGSize(width: 50, height: 50)) 

    // Assign our sprite a position in points, relative to its 
    // parent node (in this case, the scene) 
mySprite.position = CGPoint(x: 150, y: 150) 

    // Finally, we need to add our sprite node into the node tree. 
    // Call the SKScene'saddChild function to add the node 
    // Note: In Swift, 'self' is an automatic property 
    // on any type instance, exactly equal to the instance itself 
    // So in this case, it refers to the GameScene instance 
self.addChild(mySprite) 
} 

Go ahead and run the project. You should see a similar small blue square appear in your simulator:

Building a SKSpriteNode class

Tip

Swift allows you to define variables as constants, which can be assigned a value only once. For the best performance, use let to declare constants whenever possible. Declare your variables with var when you need to alter the value later in your code.

主站蜘蛛池模板: 涡阳县| 新兴县| 太和县| 任丘市| 黔东| 临猗县| 平顺县| 色达县| 和平县| 海南省| 平湖市| 海兴县| 大方县| 贵定县| 邳州市| 车险| 黑水县| 永兴县| 芮城县| 界首市| 新龙县| 昂仁县| 江门市| 日喀则市| 隆回县| 义乌市| 宣汉县| 兴和县| 东安县| 湟中县| 玉山县| 饶平县| 剑川县| 金塔县| 肇州县| 会东县| 郁南县| 黎城县| 通州区| 哈巴河县| 棋牌|