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Main camera processing loop for a desktop app

If you want to display a GUI window on the screen using OpenCV, you call the cv::namedWindow() function and then the cv::imshow() function for each image, but you must also call cv::waitKey() once per frame, otherwise your windows will not update at all! Calling cv::waitKey(0) waits forever until the user hits a key in the window, but a positive number such as waitKey(20) or higher will wait for at least that many milliseconds.

Put this main loop in the main.cpp file, as the basis of your real-time camera app:

while (true) { 
// Grab the next camera frame.
cv::Mat cameraFrame;
camera >> cameraFrame;
if (cameraFrame.empty()) {
std::cerr<<"ERROR: Couldn't grab a camera frame."<<
std::endl;
exit(1);
}
// Create a blank output image, that we will draw onto.
cv::Mat displayedFrame(cameraFrame.size(), cv::CV_8UC3);

// Run the cartoonifier filter on the camera frame.
cartoonifyImage(cameraFrame, displayedFrame);

// Display the processed image onto the screen.
imshow("Cartoonifier", displayedFrame);

// IMPORTANT: Wait for atleast 20 milliseconds,
// so that the image can be displayed on the screen!
// Also checks if a key was pressed in the GUI window.
// Note that it should be a "char" to support Linux.
auto keypress = cv::waitKey(20); // Needed to see anything!
if (keypress == 27) { // Escape Key
// Quit the program!
break;
}
}//end while
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