- Hands-On Deep Learning for Games
- Micheal Lanham
- 212字
- 2021-06-24 15:47:51
Preface
As we enter the 21st century, it is quickly becoming apparent that AI and machine learning technologies will radically change the way we live our lives in the future. We now experience AI daily, from conversational assistants to smart recommendations in a search engine, and the average user/consumer now expects a smarter interface in anything they do. This most certainly includes games, and is likely one of the reasons why you, as a game developer, are considering reading this book.
This book will provide you, with a hands-on approach to building deep learning models for simple encoding for the purpose of building self-driving algorithms, generating music, and creating conversational bots, finishing with an in-depth discovery of deep reinforcement learning (DRL). We will begin with the basics of reinforcement learning (RL) and progress to combining DL and RL in order to create DRL. Then, we will take an in-depth look at ways to optimize reinforcement learning to train agents in order to perform complex tasks, from navigating hallways to playing soccer against zombies. Along the way, we will learn the nuances of tuning hyperparameters through hands-on trial and error, as well as how to use cutting-edge algorithms, including curiosity learning, Curriculum Learning, backplay, and imitation learning, in order to optimize agent training.
- 大規模數據分析和建模:基于Spark與R
- PyTorch深度學習實戰:從新手小白到數據科學家
- Java Data Science Cookbook
- Python醫學數據分析入門
- 數據庫原理與應用(Oracle版)
- Spark大數據分析實戰
- 達夢數據庫運維實戰
- 探索新型智庫發展之路:藍迪國際智庫報告·2015(下冊)
- Mastering LOB Development for Silverlight 5:A Case Study in Action
- Oracle高性能SQL引擎剖析:SQL優化與調優機制詳解
- 云計算
- 智能與數據重構世界
- Rust High Performance
- 數據挖掘與機器學習-WEKA應用技術與實踐(第二版)
- Flume日志收集與MapReduce模式