- Hands-On Artificial Intelligence with Unreal Engine
- Francesco Sapio
- 160字
- 2021-06-24 15:23:32
Extending the Nav Link Proxy
If you are wondering whether it is possible to extend Links or include them within more complex actors, the answer is "Of course, Yes! But you can only extend them in C++".
Since this book cannot cover everything, we don't have the time to deal with this in detail. However, some of the reasons why you may want to extend the Nav Link Proxy are to have a better control over the characters that enter your Link. For instance, you might want to have a Jump Pad that pushes the character through the Link. This isn't very complicated to do, and if you search for this online, you will find plenty of tutorials on how to do this using Navigation Links.
Just keep in mind that to be a good AI programmer in Unreal, you will eventually need to master this part of Nav Links as well, but for now, we are covering enough.
- 演進式架構(原書第2版)
- Qt 5 and OpenCV 4 Computer Vision Projects
- JavaScript前端開發模塊化教程
- SpringMVC+MyBatis快速開發與項目實戰
- Python數據分析(第2版)
- Building Cross-Platform Desktop Applications with Electron
- EPLAN實戰設計
- Scala Reactive Programming
- 零基礎Java學習筆記
- C語言從入門到精通
- CoffeeScript Application Development Cookbook
- Odoo 10 Implementation Cookbook
- Go語言開發實戰(慕課版)
- 程序員的成長課
- SQL Server 2012 數據庫應用教程(第3版)