- Hands-On Artificial Intelligence with Unreal Engine
- Francesco Sapio
- 151字
- 2021-06-24 15:23:28
Project Settings
It is worthwhile mentioning, even if we don't go through them in details, that same Navigation settings can be changed from the Project Settings; there is a specific tab for that, as shown in the following picture:

Interesting to notice is the last tab about Agents. Here it is possible to create an Array of Supported Agents, so that different agents can have different ways to navigate the Nav Mesh. For instance, a mouse might have a very different Navigation Mesh than a Giant Troll. In fact the mouse can also go in small holes, whereas the Troll can't. Here you will be able to specify all the different kinds of agents you have:

You cannot assign directly which kind of agents your character will follow, but, based on the Character Movement Component (or Movement Components in general), a kind of agent is assigned to the Character/AI Agent.
- Python從小白到大牛
- DevOps Automation Cookbook
- Mastering LibGDX Game Development
- 3D少兒游戲編程(原書第2版)
- 零基礎學Python網絡爬蟲案例實戰全流程詳解(高級進階篇)
- 深入RabbitMQ
- Python數據結構與算法(視頻教學版)
- Learning SciPy for Numerical and Scientific Computing(Second Edition)
- Swift語言實戰精講
- Microsoft Azure Storage Essentials
- HTML5開發精要與實例詳解
- Unity 2018 Augmented Reality Projects
- Laravel Application Development Blueprints
- Practical Microservices
- ASP.NET Web API Security Essentials