官术网_书友最值得收藏!

Project Settings

It is worthwhile mentioning, even if we don't go through them in details, that same Navigation settings can be changed from the Project Settings; there is a specific tab for that, as shown in the following picture:

Interesting to notice is the last tab about Agents. Here it is possible to create an Array of Supported Agents, so that different agents can have different ways to navigate the Nav Mesh. For instance, a mouse might have a very different Navigation Mesh than a Giant Troll. In fact the mouse can also go in small holes, whereas the Troll can't. Here you will be able to specify all the different kinds of agents you have:

You cannot assign directly which kind of agents your character will follow, but, based on the Character Movement Component (or Movement Components in general), a kind of agent is assigned to the Character/AI Agent.

主站蜘蛛池模板: 池州市| 堆龙德庆县| 会昌县| 鄂托克前旗| 康保县| 三门县| 洪湖市| 湄潭县| 米脂县| 格尔木市| 彰武县| 铜山县| 浏阳市| 衡东县| 泌阳县| 湘阴县| 原阳县| 安丘市| 桐庐县| 怀宁县| 房山区| 阿坝县| 常熟市| 巴马| 自治县| 淮南市| 朔州市| 西昌市| 南城县| 平乡县| 雷山县| 广饶县| 秀山| 上高县| 宁夏| 桃园市| 霍城县| 晋宁县| 绥芬河市| 修文县| 昭觉县|