- Hands-On Artificial Intelligence with Unreal Engine
- Francesco Sapio
- 150字
- 2021-06-24 15:23:28
Setting parameters for the Nav Mesh
If you click on the Nav Mesh Bounds Volume, you will notice that there are no options for the generation of the Nav Mesh. In fact, some parameters are at the project level, while others are at the map level.
Let's navigate to the World Outliner, where you will find that a RecastNavMesh-Default actor has been placed in the scene, as shown in the following screenshot:

In fact, when you drag a Nav Mesh Bounds Volume, if the map doesn't have a RecastNavMesh-Default, one will be created. If we click on it, we will be able to change all of its properties in the Details Panel.
As you can see, there are a lot of default values. These can be changed in the Project Settings (under the Navigation Mesh tab). Let's break down every section, and try to grasp the main concepts around them.
- 新編Visual Basic程序設計上機實驗教程
- SPSS數據挖掘與案例分析應用實踐
- Go Web編程
- HTML5+CSS3+JavaScript從入門到精通:上冊(微課精編版·第2版)
- DevOps for Networking
- 區塊鏈:以太坊DApp開發實戰
- 深入淺出React和Redux
- Internet of Things with ESP8266
- Visual Basic 6.0程序設計實驗教程
- CRYENGINE Game Development Blueprints
- Learning Splunk Web Framework
- C++程序設計
- Android Studio開發實戰:從零基礎到App上線 (移動開發叢書)
- Qt 5.12實戰
- Effective C++:改善程序與設計的55個具體做法(第三版)中文版(雙色)