官术网_书友最值得收藏!

Setting parameters for the Nav Mesh

If you click on the Nav Mesh Bounds Volume, you will notice that there are no options for the generation of the Nav Mesh. In fact, some parameters are at the project level, while others are at the map level.

Let's navigate to the World Outliner, where you will find that a RecastNavMesh-Default actor has been placed in the scene, as shown in the following screenshot:

In fact, when you drag a Nav Mesh Bounds Volume, if the map doesn't have a RecastNavMesh-Default, one will be created. If we click on it, we will be able to change all of its properties in the Details Panel.

As you can see, there are a lot of default values. These can be changed in the Project Settings (under the Navigation Mesh tab). Let's break down every section, and try to grasp the main concepts around them.

主站蜘蛛池模板: 兰考县| 德钦县| 九江县| 玉环县| 康平县| 罗甸县| 浦北县| 顺昌县| 依安县| 江达县| 合川市| 巴林右旗| 两当县| 利川市| 定西市| 新密市| 黄大仙区| 镶黄旗| 澄城县| 家居| 浏阳市| 垦利县| 永兴县| 越西县| 海原县| 广宁县| 寿光市| 许昌县| 喀喇沁旗| 元江| 萨嘎县| 乐昌市| 固镇县| 如皋市| 桃园县| 油尖旺区| 乐清市| 德化县| 周至县| 宣威市| 静宁县|