官术网_书友最值得收藏!

Enabling AI for C++ users

In case you are following this book as a C++ user, when you write C++ code within your project (or a specific module of your project or plugin), you will need to ensure that you add the right dependencies so that you have access to the AI systems, otherwise you will end up with compilation errors. We will look at this in more detail in the next chapter when we create a project for inserting all the code we will produce in this book. However, here is the line of code to insert/modify code in the .cs project file (the part of code in bold is required for AI to work):

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "GameplayTasks", "AIModule" });
主站蜘蛛池模板: 将乐县| 苍梧县| 宝清县| 大丰市| 汕头市| 黔江区| 普格县| 沙雅县| 大城县| 丹东市| 金昌市| 栖霞市| 如东县| 河津市| 临汾市| 房产| 郸城县| 长葛市| 综艺| 泰兴市| 丹寨县| 六安市| 河源市| 东城区| 和林格尔县| 和政县| 阿坝| 宜兴市| 修武县| 上思县| 高州市| 潼南县| 三江| 嘉兴市| 辉南县| 福清市| 蒙城县| 龙岩市| 修武县| 赣榆县| 达拉特旗|