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Prerequisites

Since this book is targeted at people who are getting started with AI in game development, I will not assume any prior/background knowledge in AI. However, please take the following into account:

  • Blueprint users: You should be familiar with Blueprint programming, and know how a Blueprint graph works in general.
  • C++ users: You should be familiar with programming, especially with the C family languages (such as C, C#, C++, or even Java), and in particular with C++, since it's the language that Unreal Engine uses. Being familiar with the Unreal Engine C++ API is a great bonus, although not strictly required. So, even if you are not a master, don't worry—follow along and you will learn.

Also, it would be great if you had some knowledge about vector math and physical kinematic principles  at least the ones commonly used in video games. Either way, in case you are rusty on those, don't worry too much, since it is not required for this book; however, it is nice to have if you're looking for a job as an AI Developer.

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