- Julia 1.0 Programming Complete Reference Guide
- Ivo Balbaert Adrian Salceanu
- 324字
- 2021-06-24 14:21:50
Type unions
In geometry, a two-dimensional point and a vector are not the same, even if they both have an x and y component. In Julia, we can also define them as different types, as follows:
# see the code in Chapter 6\unions.jl
mutable struct Point
x::Float64
y::Float64
end
mutable struct Vector2D
x::Float64
y::Float64
end
Here are the two objects:
p = Point(2, 5) that returns Point(2.0, 5.0)
v = Vector2D(3, 2) that returns Vector2D(3.0, 2.0)
Suppose we want to define the sum for these types as a point which has coordinates as the sum of the corresponding coordinates:
+(p, v)
This results in an ERROR: MethodError: `+` has no method matching +(::Point, ::Vector2D) error message.
To define a + method here, first do an import Base.+
Even after defining the following, +(p, v) still returns the same error because of multiple dispatch. Julia has no way of knowing that +(p,v) should be the same as +(v,p):
+(p::Point, q::Point) = Point(p.x + q.x, p.y + q.y)
+(u::Vector2D, v::Vector2D) = Point(u.x + v.x, u.y + v.y)
+(u::Vector2D, p::Point) = Point(u.x + p.x, u.y + p.y)
Only when we define the type matching method as +(p::Point, v::Vector2D) = Point(p.x + v.x, p.y + v.y), do we get a result +(p, v), which returns Point(5.0,7.0).
Now you can ask the question: Don't multiple dispatch and many types give rise to code duplication, as is the case here?
The answer is no, because, in such a case, we can define a union type, VecOrPoint:
VecOrPoint = Union{Vector2D, Point}
If p is a point, it is also of type VecOrPoint, and the same is true for v which is Vector2D. isa(p, VecOrPoint) and isa(v, VecOrPoint); both return true.
Now we can define one + method that works for any of the preceding four cases:
+(u::VecOrPoint, v:: VecOrPoint) = VecOrPoint(u.x + v.x, u.y +
v.y)
So, now we only need one method instead of four.
- Microsoft Exchange Server PowerShell Cookbook(Third Edition)
- Java EE 6 企業(yè)級應用開發(fā)教程
- Drupal 8 Blueprints
- 算法訓練營:入門篇(全彩版)
- PyTorch自然語言處理入門與實戰(zhàn)
- 跟小海龜學Python
- Neo4j Essentials
- Unity Shader入門精要
- STM32F0實戰(zhàn):基于HAL庫開發(fā)
- 零基礎趣學C語言
- SQL 經(jīng)典實例
- OpenGL Data Visualization Cookbook
- Python:Deeper Insights into Machine Learning
- Xamarin Blueprints
- Oracle 12c從入門到精通(視頻教學超值版)