- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 125字
- 2021-06-24 14:12:13
Getting ready
The scene we are going to be using in order to introduce the previous camera effects can be found in the following folder: Content / UE4ShadersAndEffects / Maps / Chapter02 / 02_05_BloomAndLensFlares
Albeit similar to the previous levels we've played with, this one introduces a couple of key components that are going to help us in this recipe. The first one is the extra geometry we have placed: having a ceiling and the prop for a downlight will help us to set up the scene. The second important element is the extra light that we have emanating from the ceiling, through which we will be able to showcase both the Bloom and the Lens Flares. Without further ado, let's dive right in!
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