- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 189字
- 2021-06-24 14:12:12
Applying cinematic effects to our games
We took some time aside in the previous recipe to learn about the other type of actors that have access to the post processing effects in UE4 – the cameras. In particular, we focused our attention on the cine camera actor, a specific type that has the potential to use certain cinematic effects. Taking it from there, we will continue to look at some other cinematic techniques available to us while still using that same camera actor. We'll take a look at Grain, Vignetting, Chromatic Aberration, and more.
The reason we continue to use a camera and not the post process volume is because some of the effects we are about to include come from the world of cinematography. While they definitely can be used on the volume as well, it does make sense at this stage to continue to use the camera if only to just replicate how things would also be happening in real life. After all, Unreal bases much of its capabilities in the realm of reality, and these are another set of techniques that come from there.
- C# 7 and .NET Core Cookbook
- Advanced Machine Learning with Python
- Oracle 11g從入門到精通(第2版) (軟件開發視頻大講堂)
- Learn Type:Driven Development
- JavaFX Essentials
- 精通軟件性能測試與LoadRunner實戰(第2版)
- ExtJS高級程序設計
- Solr Cookbook(Third Edition)
- Android群英傳
- Building Serverless Web Applications
- App Inventor少兒趣味編程動手做
- Mastering Adobe Captivate 7
- iOS Development with Xamarin Cookbook
- Cinder:Begin Creative Coding
- PHP典型模塊與項目實戰大全