- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 179字
- 2021-06-24 14:12:09
Getting ready
I've prepared a scene for you to use as you traverse through the different recipes of this chapter—it is a very simple one, but it should help demonstrate the different post process effects that we are going to be using in the next pages. You can locate the file by navigating to the following directory inside the Unreal project we are providing: Content/UE4ShadersAndEffects/Maps/Chapter02.
The name of the scene is 02_01_PostProcessEffects, and as soon as you open it you'll be greeted by the next screenshot:

The purpose behind this little still-life level is to have a custom scene where we can play around the different settings of the post process volume. Feel free to use your own assets if you want, as there's nothing specific in the ones I'm using that would prevent you from gaining the same amount of knowledge out of the following recipes.
https://www.cgtrader.com/free-3d-models
https://www.turbosquid.com/Search/3D-Models/free
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