- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 135字
- 2021-06-24 14:12:06
Getting ready
You can use the scene we created at the beginning of the book, where we set up a studio environment. We took some time aside in the introduction to this book to set it up just so we could place several objects and visualize them. At that point, we just wanted to create something quick and useful, and one of the things we did was to use one of the already available resources of the Starter Content: the BP_Light Studio blueprint. Through that, we've already had access to HDRi lighting, the topic that we are going to be covering in this recipe.
With that in mind, we are now going to explore how to use this type of lighting to its full potential and create a realistic scene through it.
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