- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 136字
- 2021-06-24 14:12:05
Getting ready
We don't need a lot in order to start working on this recipe—just the project we have previously created so we don't have to start from scratch. You can continue using the previous section's materials or create new ones, whatever works best for you! Something that would be helpful to have is the scene from the previous recipe open, for instance—that way we already have a 3D model in it that we can use to show our materials on.
We are going to be creating multiple materials in this section, so duplicating and modifying an already existing asset is going to be faster than creating several ones from scratch. To do this, just select any material that you want to duplicate on the content browser and press Ctrl + W.
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