- Unreal Engine 4 Shaders and Effects Cookbook
- Brais Brenlla Ramos John P. Doran
- 117字
- 2021-06-24 14:12:04
Getting ready
There's not much we need to do at this point—all thanks to having previously created the basic blank project. That's the reason we created it in the first place, so we can start working on our materials straight away. Having set up the studio scene is all we need at this point.
In spite of this, don't feel obliged to use the level we created in the first recipe. Any other one will do, as long as there are some lights in it that help you visualize your world. That's the advantage of the PBR workflow, that whatever we create following its principles will work across different lighting scenarios. Let's jump right in!
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