官术网_书友最值得收藏!

Programming Using Blueprints

Now, we have the Unreal engine installed and you have familiarized yourself with its layout. We've set up our project, looked at how to customize it, and we have added extra content with the Animation Starter Pack. Now, it's time to learn about Blueprints.

Blueprints are a powerful alternative to traditional C++ programming. As I said in the previous chapter, it is possible to create an entire game using only Blueprints. In this chapter, we will start laying the foundation for our Awesome Game using Blueprints, and, in later chapters, we will expand on this game so we can learn how to use other Unreal Engine 4 systems.

The following points will be covered in this chapter:

  • Creating custom Blueprint classes and extending from Epic's base classes
  • Using variables and functions within Blueprint classes
  • Adding Components to a Blueprint class
  • The difference between functions and events

Let's take our first look at a Blueprint window and start breaking it down.

主站蜘蛛池模板: 芜湖县| 嘉兴市| 古丈县| 章丘市| 宣化县| 忻城县| 沧州市| 临武县| 阜南县| 莎车县| 宁波市| 监利县| 井陉县| 磐安县| 荣昌县| 耿马| 闽清县| 遵义县| 湘乡市| 西昌市| 武邑县| 黄梅县| 西华县| 铜梁县| 广丰县| 六安市| 遵化市| 梁河县| 甘孜县| 剑阁县| 黔江区| 鱼台县| 遂川县| 庆城县| 吉木萨尔县| 东乡| 通江县| 丹棱县| 丹阳市| 贡嘎县| 栖霞市|