官术网_书友最值得收藏!

The Content Browser

This is where all of our game's content will appear, from code to static meshes, materials, sounds, and animations. If we press the arrow button in the top-left corner above the folders, we can see a complete folder view for the content in our project, as shown in the following screenshot:

To get a quick overview of the template you're using, you can press the play icon on the ThirdPerson Overview asset (the ThirdPersonBP folder in our case) as shown in the following screenshot:

This will point you to the location of the important assets provided with that template. For the ThirdPerson template, the two assets we'll be digging into the most are the ThirdPersonCharacter and ThirdPersonGameMode under ThirdPersonBP\Blueprints.

At the end of the overview, a Tutorials tab will pop up with links to tutorials for everything from C++ to animation and landscapes. You can also find a link to this tab under Help | Tutorials.

Back to the Content Browser, if you look at the top, you'll see the Add New button. This lets you create a new asset of any type, including Blueprints, behavior trees for AI, and sound cues. At the top of this list, you'll see Add Feature or Content Pack, which is what I was describing earlier in this chapter in the Using project templates section. If you require Vehicle template functionality in your ThirdPerson project, for example, this is where you would add it.

主站蜘蛛池模板: 湖州市| 绥芬河市| 博湖县| 峡江县| 绥宁县| 三台县| 得荣县| 潜江市| 铁岭市| 车致| 永靖县| 靖西县| 赣榆县| 桐庐县| 沽源县| 剑川县| 天长市| 卓尼县| 安平县| 蕲春县| 泊头市| 溧阳市| 绥宁县| 保康县| 公安县| 罗江县| 垫江县| 连南| 顺平县| 泾阳县| 浦北县| 岐山县| 伊金霍洛旗| 咸丰县| 大余县| 洞口县| 民权县| 宜兰市| 子洲县| 宣汉县| 新昌县|