- Unreal Engine 4 Game Development Quick Start Guide
- Rachel Cordone
- 187字
- 2021-06-24 13:43:56
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "In our ThirdPersonCharacter blueprint, this can be seen with the CameraBoom and FollowCamera components"
A block of code is set as follows:
if ( MyActorReference != null )
{
// This is the Is Valid output.
}
else
{
// This is the Is Not Valid output.
}
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
if ( MyActorReference != null )
{
// This is the Is Valid output.
}
else
{
// This is the Is Not Valid output.
}
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Click on the Input subsection."
Warnings or important notes appear like this.
Tips and tricks appear like this.
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