- Unity Game Optimization
- Dr. Davide Aversa Chris Dickinson
- 142字
- 2021-06-24 12:12:58
The network messages and network operations areas
These two areas provide information about Unity's networking system, which was introduced during the Unity 5 release cycle. The information present will depend on whether the application is using the High-Level API (HLAPI) or Transport Layer API (TLAPI) provided by Unity. HLAPI is an easier-to-use system for managing player and GameObject network synchronization automatically, whereas TLAPI is a thin layer that operates just above the socket level, allowing Unity developers to conjure up their own networking system.
Optimizing network traffic is a subject that fills an entire book all by itself, where the right solution is typically very dependent on the particular needs of the application. This will not be a Unity-specific problem, and, as such, the topic of network traffic optimization will not be explored in this book.
- TensorFlow Lite移動端深度學(xué)習(xí)
- 我的第一本算法書
- Functional Programming in JavaScript
- 3D少兒游戲編程(原書第2版)
- SQL Server 2016數(shù)據(jù)庫應(yīng)用與開發(fā)
- C程序設(shè)計實踐教程
- Fastdata Processing with Spark
- Learning Android Application Testing
- Python Deep Learning
- Python網(wǎng)絡(luò)爬蟲實例教程(視頻講解版)
- 3ds Max 2018從入門到精通
- Practical Responsive Typography
- Android從入門到精通
- Roslyn Cookbook
- 中小企業(yè)網(wǎng)站建設(shè)與管理(靜態(tài)篇)