官术网_书友最值得收藏!

The GPU Usage area

The GPU Usage area is similar to the CPU Usage area, except that it shows method calls and processing time as it occurs on the GPU. Relevant Unity method calls in this area will relate to cameras, drawing, opaque and transparent geometry, lighting and shadows, and so on.

The GPU Usage area offers hierarchical information similar to the CPU Usage area and estimates the time spent calling into various rendering functions such as Camera.Render() (provided rendering actually occurs during the frame currently selected in Timeline View).

The GPU Usage area will be a useful tool to refer to when you go through Chapter 6, Dynamic Graphics.

主站蜘蛛池模板: 襄樊市| 梅州市| 湄潭县| 雷波县| 旬阳县| 陇西县| 大化| 蒲城县| 荣昌县| 阳谷县| 武威市| 那曲县| 武强县| 鲁甸县| 民和| 河北省| 张家川| 阿尔山市| 临清市| 通江县| 阿城市| 巴里| 柳林县| 北流市| 堆龙德庆县| 甘肃省| 龙门县| 秦皇岛市| 洞头县| 沙湾县| 泽州县| 鹤峰县| 满城县| 九江市| 翁牛特旗| 观塘区| 南宁市| 德格县| 上栗县| 睢宁县| 如东县|