- Unity Game Optimization
- Dr. Davide Aversa Chris Dickinson
- 148字
- 2021-06-24 12:12:53
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "These can be accessed through the UnityEngine.Profiling.Profiler class through its BeginSample() and EndSample() methods."
A block of code is set as follows:
void DoSomethingCompletelyStupid() {
Profiler.BeginSample("My Profiler Sample");
List<int> listOfInts = new List<int>();
for(int i = 0; i < 1000000; ++i) {
listOfInts.Add(i);
}
Profiler.EndSample();
}
Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "When a Unity application is compiled in Development Mode."
Warnings or important notes appear like this.
Tips and tricks appear like this.
推薦閱讀
- Getting Started with Citrix XenApp? 7.6
- Data Visualization with D3 4.x Cookbook(Second Edition)
- TypeScript Blueprints
- 編程卓越之道(卷3):軟件工程化
- Flink SQL與DataStream入門、進階與實戰
- Web交互界面設計與制作(微課版)
- Java程序設計與計算思維
- Internet of Things with Intel Galileo
- 手把手教你學C語言
- Ext JS 4 Web Application Development Cookbook
- Python完全自學教程
- 51單片機C語言開發教程
- PhoneGap 4 Mobile Application Development Cookbook
- 分布式數據庫HBase案例教程
- Web前端測試與集成:Jasmine/Selenium/Protractor/Jenkins的最佳實踐