- Unity Game Optimization
- Dr. Davide Aversa Chris Dickinson
- 148字
- 2021-06-24 12:12:53
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "These can be accessed through the UnityEngine.Profiling.Profiler class through its BeginSample() and EndSample() methods."
A block of code is set as follows:
void DoSomethingCompletelyStupid() {
Profiler.BeginSample("My Profiler Sample");
List<int> listOfInts = new List<int>();
for(int i = 0; i < 1000000; ++i) {
listOfInts.Add(i);
}
Profiler.EndSample();
}
Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "When a Unity application is compiled in Development Mode."
Warnings or important notes appear like this.
Tips and tricks appear like this.
推薦閱讀
- Learning Microsoft Windows Server 2012 Dynamic Access Control
- 零基礎學Visual C++第3版
- Instant Testing with CasperJS
- Learning Apex Programming
- Rake Task Management Essentials
- 編寫整潔的Python代碼(第2版)
- HBase從入門到實戰
- Building Mapping Applications with QGIS
- Backbone.js Blueprints
- Drupal 8 Module Development
- ActionScript 3.0從入門到精通(視頻實戰版)
- 并行編程方法與優化實踐
- C++ System Programming Cookbook
- OpenCV Android開發實戰
- Raspberry Pi Blueprints