官术网_书友最值得收藏!

Preface

Modern game animation is a bit of a black art. There are not many resources available that detail how to build a track-driven animation system, or advanced topics such as dual quaternion skinning. That is the void this book aims to fill. The goal of this book is to shed some light on the black art of animation programming and make the topic approachable for everyone.

This book takes a "theory to implementation" approach, where you will learn the theory of each topic discussed first. Once you understand the theory, you will implement it to get hands-on experience.

This book makes it a point to focus on the concepts and implementation details of animation programming, not the language or graphics API being used. By focusing on these fundamental concepts, you will be able to implement an animation system regardless of language or graphics API.

主站蜘蛛池模板: 五峰| 贺兰县| 彰化县| 古蔺县| 延安市| 土默特左旗| 江门市| 绥棱县| 九寨沟县| 柏乡县| 沙坪坝区| 华坪县| 安福县| 乌兰浩特市| 锡林郭勒盟| 彩票| 凤翔县| 嵩明县| 建始县| 全椒县| 保定市| 舟山市| 措美县| 瓦房店市| 肃宁县| 阳春市| 湘乡市| 武功县| 深水埗区| 河源市| 夏河县| 逊克县| 天门市| 巫山县| 红桥区| 淮安市| 兖州市| 新龙县| 江城| 蚌埠市| 辉县市|