- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 145字
- 2021-06-30 14:45:45
Preface
Modern game animation is a bit of a black art. There are not many resources available that detail how to build a track-driven animation system, or advanced topics such as dual quaternion skinning. That is the void this book aims to fill. The goal of this book is to shed some light on the black art of animation programming and make the topic approachable for everyone.
This book takes a "theory to implementation" approach, where you will learn the theory of each topic discussed first. Once you understand the theory, you will implement it to get hands-on experience.
This book makes it a point to focus on the concepts and implementation details of animation programming, not the language or graphics API being used. By focusing on these fundamental concepts, you will be able to implement an animation system regardless of language or graphics API.
- Learning C# by Developing Games with Unity 2020
- Python量化投資指南:基礎(chǔ)、數(shù)據(jù)與實(shí)戰(zhàn)
- PyTorch Artificial Intelligence Fundamentals
- Python自然語言處理(微課版)
- iOS應(yīng)用逆向工程(第2版)
- 深入淺出Serverless:技術(shù)原理與應(yīng)用實(shí)踐
- NoSQL數(shù)據(jù)庫原理
- 計算機(jī)應(yīng)用基礎(chǔ)項(xiàng)目化教程
- 并行編程方法與優(yōu)化實(shí)踐
- INSTANT Apache Hive Essentials How-to
- Python面試通關(guān)寶典
- Vue.js 3.x高效前端開發(fā)(視頻教學(xué)版)
- Learning QGIS(Second Edition)
- Learning RSLogix 5000 Programming
- Python編程零基礎(chǔ)入門