- Hands-On C++ Game Animation Programming
- Gabor Szauer
- 95字
- 2021-06-30 14:45:51
Understanding non-component-wise operations
Not all vector operations are component-wise; some operations require more math. In this section, you are going to learn how to implement common vector operations that are not component-based. These operations are as follows:
- How to find the length of a vector
- What a normal vector is
- How to normalize a vector
- How to find the angle between two vectors
- How to project vectors and what rejection is
- How to reflect vectors
- What the cross product is and how to implement it
Let's take a look at each one in more detail.
推薦閱讀
- PWA入門與實踐
- Design Principles for Process:driven Architectures Using Oracle BPM and SOA Suite 12c
- Building a Home Security System with Raspberry Pi
- VMware vSphere 6.7虛擬化架構實戰指南
- Nginx Essentials
- Spring實戰(第5版)
- concrete5 Cookbook
- Android底層接口與驅動開發技術詳解
- C語言程序設計教程
- Spring快速入門
- 前端HTML+CSS修煉之道(視頻同步+直播)
- Building Android UIs with Custom Views
- Android Wear Projects
- MINECRAFT編程:使用Python語言玩轉我的世界
- 大數據時代的企業升級之道(全3冊)