- Hands-On Unity 2020 Game Development
- Nicolas Alejandro Borromeo
- 136字
- 2021-06-18 18:16:57
Summary
In this chapter, we saw a quick introduction of essential Unity concepts. We reviewed all the Unity windows and how we can use all of them to edit a full scene, from navigating it and creating premade objects, to manipulating them to create our own types of objects using GameObjects and Components. We also discussed how to use the Hierarchy window to parent GameObjects to create complex object hierarchies, as well as creating Prefabs to reutilize and manipulate large amounts of the same type of objects. Finally, we discussed how we can save our progress and move the project, reviewing the structure of it and which folders are the essential ones.
In the next chapter, we will learn about the different tools that we will use to create the first prototype of our game's level.
- Apache ZooKeeper Essentials
- 移動UI設計(微課版)
- MySQL數據庫應用與管理 第2版
- Learning Hunk
- Hands-On Full Stack Development with Go
- Learning Concurrent Programming in Scala
- 區塊鏈技術與應用
- 人人都能開發RPA機器人:UiPath從入門到實戰
- Python預測分析與機器學習
- C# 7.1 and .NET Core 2.0:Modern Cross-Platform Development(Third Edition)
- 大規模語言模型開發基礎與實踐
- 3D Printing Designs:The Sun Puzzle
- SCRATCH編程課:我的游戲我做主
- Python人工智能項目實戰
- Java核心技術速學版(第3版)