- The Reinforcement Learning Workshop
- Alessandro Palmas Emanuele Ghelfi Dr. Alexandra Galina Petre Mayur Kulkarni Anand N.S. Quan Nguyen Aritra Sen Anthony So Saikat Basak
- 186字
- 2021-06-11 18:37:49
Summary
This chapter introduced us to the key technologies and concepts we can use to get started with reinforcement learning. The first two sections described two OpenAI Tools, OpenAI Gym and OpenAI Universe. These are collections that contain a large number of control problems that cover a broad spectrum of contexts, from classic tasks to video games, from browser usage to algorithm deduction. We learned how the interfaces of these environments are formalized, how to interact with them, and how to create a custom environment for a specific problem. Then, we learned how to build a policy network with TensorFlow, how to feed it with environment states to retrieve corresponding actions, and how to save the policy network weights. We also studied another OpenAI resource, Baselines. We solved problems that demonstrated how to train a reinforcement learning agent to solve a classic control task. Finally, using all the elements introduced in this chapter, we built an agent and trained it to play a classic Atari video game, thus achieving better-than-human performance.
In the next chapter, we will be delving deep into dynamic programming for reinforcement learning.
- 觸摸屏實用技術與工程應用
- Augmented Reality with Kinect
- 嵌入式技術基礎與實踐(第5版)
- 施耐德SoMachine控制器應用及編程指南
- 電腦軟硬件維修從入門到精通
- Visual Media Processing Using Matlab Beginner's Guide
- Building 3D Models with modo 701
- 基于網絡化教學的項目化單片機應用技術
- 單片機原理及應用
- Mastering Quantum Computing with IBM QX
- Learning Less.js
- 創客電子:Arduino和Raspberry Pi智能制作項目精選
- 電腦主板維修技術
- 計算機組裝與維護
- DevOps實戰:VMware管理員運維方法、工具及最佳實踐