- Learning C# by Developing Games with Unity 2020
- Harrison Ferrone
- 137字
- 2021-06-11 18:44:48
Summary
We've come a long way in a few short pages, but understanding the overarching theory of fundamental concepts such as variables, methods, and classes will give you a strong foundation to build on. Bear in mind that these building blocks have very real counterparts in the real world. Variables hold values like mailboxes hold letters; methods store instructions like recipes, to be followed for a predefined result; and classes are blueprints just like real blueprints. You can't build a house without a well thought out design to follow if you expect it to stay standing.
The rest of this book will take you on a deep pe into C# syntax from scratch, starting with more detail in the next chapter on how to create variables, manage value types, and work with simple and complex methods.
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