- Unity 2020 Mobile Game Development
- John P. Doran
- 171字
- 2021-06-11 18:41:46
Summary
There you have it! A solid foundation, but just that, a foundation. However, that being said, we covered a lot of content in this chapter. We discussed how to create a new project in Unity, and we built a player that will move continuously, as well as taking inputs to move horizontally. We then discussed how we can use Unity's attributes and XML comments to improve our code quality and help us when working in teams. We also covered how to have a moving camera. We created a tile-based level design system, where we created new tiles as the game continued, randomly spawning obstacles for the player to avoid.
Throughout this book, we will explore more that we can do to improve this project and polish it while changing it to make for the best experience possible on mobile platforms. However, before we get to that, we'll actually need to figure out how to deploy our projects, which is what we will be working on in the next chapter.
- Learning Microsoft Windows Server 2012 Dynamic Access Control
- Web應用系統開發(fā)實踐(C#)
- 零基礎搭建量化投資系統:以Python為工具
- 單片機C語言程序設計實訓100例:基于STC8051+Proteus仿真與實戰(zhàn)
- Java FX應用開發(fā)教程
- INSTANT Sencha Touch
- 精通Python設計模式(第2版)
- 程序員修煉之道:通向務實的最高境界(第2版)
- Getting Started with NativeScript
- Python編程從0到1(視頻教學版)
- The Professional ScrumMaster’s Handbook
- Moodle 3 Administration(Third Edition)
- Java RESTful Web Service實戰(zhàn)
- 編寫高質量代碼之Java(套裝共2冊)
- Learning Node.js for Mobile Application Development