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Time for action - shrink the ball

The units in our 3D world are arbitrary. When you're working on your game, it may help to ascribe real-world measurements to these units. Perhaps one unit equals one foot or one meter? If you're building a real-time strategy game where the scale is much larger, maybe one unit equals one mile or one kilometer? The Ball that we've just created is a little large for our purposes, so let's shrink it down a touch.

  1. With the Ball still selected, type 0.4 for the X, Y, and Z scale values in the Transform Component of the Ball.
  2. Press Enter after typing in each field to commit the change.
Time for action - shrink the ball

The Ball should shrink down to 0.4, or 40% of its original size. Note that if you enter 0.4 only into one or two of the three Scale fields, you'll accidentally create a weird-looking egg or an ovoid-shaped ball.

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