- Unity 3D Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 303字
- 2021-04-09 22:51:12
Aaron Cross is a freelance video game developer based in Wellington, New Zealand. A successful musician and music producer, film-maker, and 3D artist, he switched his focus to game development in 2006. He has since produced four video game titles, and has provided art and programming solutions to Unity developers across the globe, from Canada and the U.K. to as far south as the Australian heritage sites on the continent of Antarctica.
As well as commercial games, he has developed simulations for medical training, architectural visualization, science and research, conservation, and visual reconstructions for evidence used in court cases, using the Unity game engine.
He can be contacted through his website:http://deepwater3d.com.
Clifford Peters is an average Unity user who has enjoyed using Unity over the past few years. He plans to one day become a professional Unity user and to be able to use Unity in his career. To help realize this goal, Clifford is going to college to increase his knowledge in the fields of Math and Computer Science.
Clifford has also helped to review the Unity book: Unity Game Development Essentials, Packt Publishing.
Chico Queiroz is a multimedia designer living in Rio de Janeiro, Brazil. Having completed an MA degree in Digital Games Design from the University for the Creative Arts at Farnham, Chico has worked in areas such as webgames and advergames design and development. He has also published articles in academic game conferences and websites such as gameology.org, gamasutra.com, and gamecareerguide.com.
Chico currently works as a Digital Designer at the Computer Graphics Technology Group (TeCGraf), a laboratory within the Pontifical Catholic University of Rio de Janeiro where he also works as a lecturer, teaching subjects such as 3D modeling and image editing to design students.
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