- Unity 3D Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 142字
- 2021-04-09 22:51:24
If you want to finish a game, you need to cut the complexity and the features. Get out your red pen and/or machete, and follow along:
- Scrap the sets and the best-of-five match structure.
- Kibosh the teams.
- Jettison the multiple players.
- Ditch the net.
- Nix the referee and the spectators.
What do we have? Just a person with a ball, looking kind of lonely. Hmm. That person might be a little tricky to model, texture, rig, and animate. Let's keep slashing.
- Next, trash the player.
Now where are we? We have a ball, floating in midair; a ball that can't hit the floor. So, we need something simple to hit the ball with. A human character is too complicated, so let's just say it's a surface. We'll have some kind of thing that we can bounce the ball on.
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