- Unity 3D Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 420字
- 2021-04-09 22:51:18
We've glanced briefly at the key elements of the Unity interface, but there's no need to stop poking around. Far beyond the scope of this book, there is a wealth of menu options, buttons, and controls that we haven't covered. Why not explore those menus or start randomly clicking on things that you don't yet understand? Now is the time to safely break stuff. You didn't work hard to create the Island Demo, so why not mess around with it a little bit?
Here are some things to try:
- Select some of the Game Objects in the Hierarchy panel and move them around in the Scene window using the Scene controls. What happens when you put the bridge in the middle of the sky? Can you make one of the birds fly into a tree? What happens when you walk way out into the ocean while testing the game?
- Randomly right-click in the three different panels and read through the context menu options to see what you're getting yourself into.
- Poke around in the GameObject | Create Other menu. There's a whole list of interesting things that you can add to this scene without even touching the 3D modeling program.
- What happens when you delete the lights from the scene? Or the camera? Can you add another camera? More lights? How does that affect the Scene?
- Can you move the First Person Controller Prefab to another part of the island to change your starting position? How about starting on top of those two gigantic rocks on the beach?
- Can you replace the audio files to make the seagulls sound like car horns?
- Download a picture of kittens from the Internet and see if you can wrap it around the boulder model. Kittens rock! You can pull the kitties into your project using the Assets | Import New Asset option in the menu.
Tip
A tuner's paradise
The Unity 3D interface is designed to be customized. Not only can you define your own custom window layouts, but you can even write custom scripts to make certain buttons and panels appear inside Unity to speed up your workflow. That kind of thing is well beyond the scope of this book, but if you're the kind of person who really likes to get under the hood, you'll be happy to know that you can tweak Unity 3D to your heart's content maybe add a few racing stripes and install an enormous pair of subwoofers in the back?
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