- Panda3d 1.7 Game Developer's Cookbook
- Christoph Lang
- 81字
- 2021-04-09 21:21:44
Chapter 2. Creating and Building Scenes
In this chapter, we will cover the following topics:
- Loading models and actors
- Loading terrain
- Loading and attaching sounds to objects
- Creating a scene using C++
- Adding an additional camera
- Inspecting and modifying the scene
- Modifying the scene graph
- Moving objects based on time
- Controlling actions using intervals
- Making animations fit to intervals
- Making objects follow a predefined path
- Making the camera smoothly follow an object
- Generating geometry at runtime
- Loading data asynchronously
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