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Chapter 2. Creating and Building Scenes

In this chapter, we will cover the following topics:

  • Loading models and actors
  • Loading terrain
  • Loading and attaching sounds to objects
  • Creating a scene using C++
  • Adding an additional camera
  • Inspecting and modifying the scene
  • Modifying the scene graph
  • Moving objects based on time
  • Controlling actions using intervals
  • Making animations fit to intervals
  • Making objects follow a predefined path
  • Making the camera smoothly follow an object
  • Generating geometry at runtime
  • Loading data asynchronously
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