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Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text are shown as follows: "The level must also be inside of your Build folder."

A block of code is set as follows:

<DamageMultipliers>
  <DamageMultiplier damageType="bullet" multiplier="0.125"/>
  <DamageMultiplier damageType="collision" multiplier="1"/>
</DamageMultipliers>

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

<DamageMultipliers>
 <DamageMultiplier damageType="bullet" multiplier="0.125"/>
  <DamageMultiplier damageType="collision" multiplier="1"/>
</DamageMultipliers>

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "To open an existing level, we need to access the File menu."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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