- Unity 3.x Game Development by Example Beginner's Guide
- Ryan Henson Creighton
- 241字
- 2021-04-02 18:33:58
That little lightbulb
The idea's the thing. Every game starts with an idea—that little lightbulb above your head that flicks on all of a sudden and makes you say "aha!" If you've gone as far as picking up a book on Unity, you probably have at least one game idea floating around in your noggin. If you're like me, you really have 10,000 game ideas floating around in your head, all clamoring for your attention. "Build me! Build me!" Which of these ideas should you go ahead with?
The quality that defines a successful game developer is not the number of ideas he has. The guy with ten game ideas is equally as valuable as the girl with 500 game ideas. They're both essentially worthless! A game developer develops games. The one thing that separates you from success is not the number of ideas you've had or the number of projects you've started and abandoned. It's the games you've finished that count. To put it another way: he who executes, wins. Don't worry about getting it right just yet; worry about getting it done.
And what's with all this pressure to make your first game good, anyway? Before he directed Titanic and Avatar, James Cameron worked on the sequel to Piranha—a zero-budget, B-movie schlockfest about murderous fish. Don't worry—you'll be the game world's answer to Cameron some day. But for now, let's finish the fish.
- Boost程序庫完全開發指南:深入C++”準”標準庫(第5版)
- Learning Cython Programming
- Web Application Development with R Using Shiny(Second Edition)
- Mastering Yii
- Mastering Kali Linux for Web Penetration Testing
- 組態軟件技術與應用
- ANSYS Fluent 二次開發指南
- Spring Boot實戰
- Hands-On GUI Programming with C++ and Qt5
- 軟件測試綜合技術
- Advanced UFT 12 for Test Engineers Cookbook
- SQL Server 2016 從入門到實戰(視頻教學版)
- 微課學人工智能Python編程
- Building Slack Bots
- 深度學習程序設計實戰